In the engagement economy its key to interact with conference attendees to create an experience that is going to change behaviour.
Most conferences are about learning some- thing; new information on a product or service, learning a new skill or something that causes the attendee to remember that experience and the messages attached to it. Here, we explore how both established and new interactive hardware that can achieve greater participation as well as the co-creation of content – whether its within the daytime conference programme or evening social activities.
The award-winning giant smart- phone is ideal for displaying events apps and other types of downloadable apps from the Google Play or iTunes stores. It’s ideal to use at the entrance to a conference for wayfinding too. Attendees simply use the Giant iTab as any other smartphone device.
Pufferfish brings a new view to interactive content. The spherical globes with internal projectors are one of the most engaging touch screen technologies around. With bespoke 360° digital content, the interactive hardware is ideal for education objectives where attendees can follow a user journey, exploring layers of information, making data easy to digest.